bugfix
This commit is contained in:
parent
7bb50a7c69
commit
4b32e29d93
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@ -214208,7 +214208,7 @@ AnimationClip:
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intParameter: 3
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messageOptions: 0
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- time: 66.333336
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functionName: FinishCurrentActionCheck
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functionName: FinishCurrentLevel
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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@ -195595,3 +195595,10 @@ AnimationClip:
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floatParameter: 0
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intParameter: 1
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messageOptions: 0
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- time: 66.53333
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functionName: FinishCurrentLevel
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data:
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objectReferenceParameter: {fileID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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@ -581,7 +581,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &406787417813524232
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RectTransform:
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m_ObjectHideFlags: 0
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@ -2051,7 +2051,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &3096906925272982799
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RectTransform:
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m_ObjectHideFlags: 0
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@ -43,9 +43,9 @@ public class CVEstimator : Singleton<CVEstimator>
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}
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YogaManager.Instance.CurrentEstimator.Init();
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IsRunning = false;
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_mainThread = new Thread(new ThreadStart(MainThread));
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_mainThread.Start();
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IsRunning = false;
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IsInited = true;
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}
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@ -96,35 +96,45 @@ public class CVEstimator : Singleton<CVEstimator>
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{
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DateTime startTime = DateTime.Now;
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Mat bgrMat = new Mat();
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LogPrint.Log("IsRunning: " + IsRunning);
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while (IsRunning)
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{
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Mat rgbaMat = YogaManager.Instance.RgbaMat;
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if (rgbaMat == null)
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try
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{
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LogPrint.Log("WebCamTexture is null. ");
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LogPrint.Log("Re-Estimation.");
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continue; //重新检测
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}
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Imgproc.cvtColor(rgbaMat, bgrMat, Imgproc.COLOR_RGBA2BGR);
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LogPrint.Log("Estimation Thread Running!IsRunning: " + IsRunning);
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Mat rgbaMat = YogaManager.Instance.RgbaMat;
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if (rgbaMat == null)
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{
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LogPrint.Log("WebCamTexture is null. ");
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LogPrint.Log("Re-Estimation.");
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continue; //重新检测
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}
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Imgproc.cvtColor(rgbaMat, bgrMat, Imgproc.COLOR_RGBA2BGR);
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if (!YogaManager.Instance.CurrentEstimator.Esitmate(bgrMat, rgbaMat, out List<Point> points))
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{
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LogPrint.Log("Pose estimation failed. Re-Estimating.");
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continue; //重新检测
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}
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if (!YogaManager.Instance.CurrentEstimator.Esitmate(bgrMat, rgbaMat, out List<Point> points))
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{
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LogPrint.Log("Pose estimation failed. Re-Estimating.");
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continue; //重新检测
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}
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//更新关键点位检测结果
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YogaManager.Instance.AddCurrEstimateKeyPoints(points);
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//更新关键点位检测结果
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YogaManager.Instance.AddCurrEstimateKeyPoints(points);
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//等待到下一个更新周期
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if (DateTime.Now - startTime > _refreshRate)
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{
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startTime = DateTime.Now;
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//等待到下一个更新周期
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if (DateTime.Now - startTime > _refreshRate)
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{
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startTime = DateTime.Now;
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}
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else
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{
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Thread.Sleep(_refreshRate - (DateTime.Now - startTime));
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}
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}
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else
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catch (Exception e)
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{
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Thread.Sleep(_refreshRate - (DateTime.Now - startTime));
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LogPrint.Exception(e);
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}
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}
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bgrMat.Dispose();
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}
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@ -31,18 +31,26 @@ public class HandsHold : PoseBase
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public override void ValidationMovement(Vector2 distance, TimeSpan totalTimeSpan, int level)
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{
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if (totalTimeSpan.TotalMilliseconds / 1000 < 0.05f)
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{
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LogPrint.Error("TimeSpan too short");
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return;
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}
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var angle = Vector2.SignedAngle(Vector2.down, distance);
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LogPrint.Log($"Angle:{angle}", PrintLevel.Normal);
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if (MathF.Abs(angle) < 10)
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EventManager.Instance.Dispatch(YogaEventType.Action_Success); //方向不能偏移超过10°
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else
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{
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EventManager.Instance.Dispatch(YogaEventType.Action_Fail);
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return;
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}
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if (level < 1)
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return;
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LogPrint.Log($"distance x:{distance.x}, y:{distance.y}, magnitude:{distance.magnitude}", PrintLevel.Normal);
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if (distance.magnitude > 5f || distance.magnitude < 0.1f)
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LogPrint.Log($"distance x:{distance.x}, y:{distance.y}, magnitude:{distance.magnitude}");
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if (distance.magnitude > 80f || distance.magnitude < 20f)
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceNotAccurate);
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else
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceExactly);
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@ -32,18 +32,26 @@ public class HandsUp : PoseBase
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public override void ValidationMovement(Vector2 distance, TimeSpan totalTimeSpan, int level)
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{
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if (totalTimeSpan.TotalMilliseconds / 1000 < 0.05f)
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{
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LogPrint.Error("TimeSpan too short");
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return;
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}
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var angle = Vector2.SignedAngle(Vector2.up, distance);
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LogPrint.Log($"Angle:{angle}", PrintLevel.Normal);
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if (MathF.Abs(angle) < 10)
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EventManager.Instance.Dispatch(YogaEventType.Action_Success); //方向不能偏移超过10°
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else
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{
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EventManager.Instance.Dispatch(YogaEventType.Action_Fail);
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return;
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}
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if (level < 1)
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return;
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LogPrint.Log($"distance x:{distance.x}, y:{distance.y}, magnitude:{distance.magnitude}", PrintLevel.Normal);
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if (distance.magnitude > 5f || distance.magnitude < 0.1f)
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if (distance.magnitude > 80f || distance.magnitude < 20f)
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceNotAccurate);
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else
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceExactly);
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@ -20,18 +20,27 @@ public class HeadTurnDown : PoseBase
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public override void ValidationMovement(Vector2 distance, TimeSpan totalTimeSpan, int level)
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{
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if (totalTimeSpan.TotalMilliseconds / 1000 < 0.05f)
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{
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LogPrint.Error("TimeSpan too short");
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return;
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}
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var angle = Vector2.SignedAngle(Vector2.down, distance);
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LogPrint.Log($"Angle:{angle}", PrintLevel.Normal);
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if (MathF.Abs(angle) < 10)
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EventManager.Instance.Dispatch(YogaEventType.Action_Success); //方向不能偏移超过10°
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else
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{
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EventManager.Instance.Dispatch(YogaEventType.Action_Fail);
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return;
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}
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if (level < 1)
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return;
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LogPrint.Log($"distance x:{distance.x}, y:{distance.y}, magnitude:{distance.magnitude}", PrintLevel.Normal);
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if (distance.magnitude > 5f || distance.magnitude < 0.1f)
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if (distance.magnitude > 80f || distance.magnitude < 20f)
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceNotAccurate);
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else
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceExactly);
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@ -41,9 +50,9 @@ public class HeadTurnDown : PoseBase
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var speed = distance.magnitude / totalTimeSpan.TotalSeconds;
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LogPrint.Log($"speed:{speed}", PrintLevel.Normal);
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if (speed > 0.5f)
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if (speed > 20f)
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EventManager.Instance.Dispatch(YogaEventType.Action_SpeedTooFast); //速度语音提示
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else if (speed < 0.1f)
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else if (speed < 8f)
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EventManager.Instance.Dispatch(YogaEventType.Action_SpeedTooSlow); //速度语音提示
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}
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@ -21,18 +21,27 @@ public class HeadTurnLeft : PoseBase
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public override void ValidationMovement(Vector2 distance, TimeSpan totalTimeSpan, int level)
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{
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if (totalTimeSpan.TotalMilliseconds / 1000 < 0.05f)
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{
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LogPrint.Error("TimeSpan too short");
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return;
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}
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var angle = Vector2.SignedAngle(Vector2.left, distance);
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LogPrint.Log($"Angle:{angle}", PrintLevel.Normal);
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if (MathF.Abs(angle) < 10)
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EventManager.Instance.Dispatch(YogaEventType.Action_Success); //方向不能偏移超过10°
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else
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{
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EventManager.Instance.Dispatch(YogaEventType.Action_Fail);
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return;
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}
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if (level < 1)
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return;
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LogPrint.Log($"distance x:{distance.x}, y:{distance.y}, magnitude:{distance.magnitude}", PrintLevel.Normal);
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if (distance.magnitude > 5f || distance.magnitude < 0.1f)
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if (distance.magnitude > 80f || distance.magnitude < 20f)
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceNotAccurate);
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else
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceExactly);
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@ -21,18 +21,27 @@ public class HeadTurnRight : PoseBase
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public override void ValidationMovement(Vector2 distance, TimeSpan totalTimeSpan, int level)
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{
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if (totalTimeSpan.TotalMilliseconds / 1000 < 0.05f)
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{
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LogPrint.Error("TimeSpan too short");
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return;
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}
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var angle = Vector2.SignedAngle(Vector2.right, distance);
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LogPrint.Log($"Angle:{angle}", PrintLevel.Normal);
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if (MathF.Abs(angle) < 10)
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EventManager.Instance.Dispatch(YogaEventType.Action_Success); //方向不能偏移超过10°
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else
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{
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EventManager.Instance.Dispatch(YogaEventType.Action_Fail);
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return;
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}
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if (level < 1)
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return;
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LogPrint.Log($"distance x:{distance.x}, y:{distance.y}, magnitude:{distance.magnitude}", PrintLevel.Normal);
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if (distance.magnitude > 5f || distance.magnitude < 0.1f)
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if (distance.magnitude > 80f || distance.magnitude < 20f)
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceNotAccurate);
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else
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceExactly);
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@ -20,18 +20,26 @@ public class HeadTurnUp : PoseBase
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public override void ValidationMovement(Vector2 distance, TimeSpan totalTimeSpan, int level)
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{
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if (totalTimeSpan.TotalMilliseconds / 1000 < 0.05f)
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{
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LogPrint.Error("TimeSpan too short");
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return;
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}
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var angle = Vector2.SignedAngle(Vector2.up, distance);
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LogPrint.Log($"Angle:{angle}", PrintLevel.Normal);
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if (MathF.Abs(angle) < 10)
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EventManager.Instance.Dispatch(YogaEventType.Action_Success); //方向不能偏移超过10°
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else
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{
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EventManager.Instance.Dispatch(YogaEventType.Action_Fail);
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return;
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}
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if (level < 1)
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return;
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LogPrint.Log($"distance x:{distance.x}, y:{distance.y}, magnitude:{distance.magnitude}", PrintLevel.Normal);
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if (distance.magnitude > 5f || distance.magnitude < 0.1f)
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if (distance.magnitude > 80f || distance.magnitude < 20f)
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceNotAccurate);
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else
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceExactly);
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@ -1,6 +1,7 @@
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using OpenCVForUnity.CoreModule;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public abstract class PoseBase
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@ -74,15 +75,23 @@ public abstract class PoseBase
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return;
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var distance = Vector2.zero;
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var totalTimeSpan = TimeSpan.Zero;
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TimeSpan totalTimeSpan = TimeSpan.MinValue;
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for (int i = 0; i < points.Count - 1; i++)
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{
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var p1 = points[i].Item2;
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var p2 = points[i + 1].Item2;
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TimeSpan timeSpan = points[i + 1].Item1 - points[i].Item1;
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var vector = GetAverageVector(p1, p2, "Nose"); //关键点Nose
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distance += vector;
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totalTimeSpan += timeSpan;
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if (vector.magnitude > 0.1f) //如果矢量长度大于0.1f,说明有运动
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{
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TimeSpan timeSpan = points[i + 1].Item1 - points[i].Item1;
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if (totalTimeSpan == TimeSpan.MinValue)
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totalTimeSpan = timeSpan;
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else
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totalTimeSpan += timeSpan;
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}
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}
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LogPrint.Log($"distance: {distance}, totalTimeSpan: {totalTimeSpan}", PrintLevel.Normal);
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@ -362,7 +362,7 @@ public class YogaManager : MonoSingleton<YogaManager>
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{
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if (!p.IsValid(points)) //有一个点不符合 返回false
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{
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LogPrint.Error($"ActionCheckPoints failed, {p} is not valid");
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//LogPrint.Log($"ActionCheckPoints failed, {p} is not valid");
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return false;
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}
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}
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@ -27,14 +27,8 @@ namespace Yoga
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var index = PlayerPrefs.GetInt("USBCameraIndex");
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if (index >= devices.Count) //数量超出时候改为默认第一个
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index = 0;
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for (int i = 0; i < devices.Count; i++)
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{
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UVCManager.CameraInfo device = devices[i];
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picCaptured = device.previewTexture;
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if (i == index) //后续可改为IR和RGB条件
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break;
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}
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picCaptured = devices[index].previewTexture;
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if (picCaptured == null)
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throw new Exception("No preview Texture found!");
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