加载面部识别页面
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@ -9884,8 +9884,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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backgroundImage: {fileID: 21300000, guid: 953160aad749d4445804d6221300168e, type: 3}
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buttonTitle: TITLE
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buttonDescription: DESCRIPTION
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buttonTitle: Health Detect
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buttonDescription: Detect your Healthy State
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useCustomResources: 0
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enableStatus: 1
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statusItem: 1
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@ -9935,14 +9935,14 @@ MonoBehaviour:
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m_Calls:
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- m_Target: {fileID: -5447994580174514295}
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m_TargetAssemblyTypeName: ActionListUIPanel, Assembly-CSharp
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m_MethodName: OnLoadBtnClicked
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m_Mode: 3
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m_MethodName: OnLoadSceneBtnClicked
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m_Mode: 5
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 5
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m_FloatArgument: 0
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m_StringArgument:
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m_StringArgument: FaceDetect
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!95 &6279535026302744607
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FaceDetectManager : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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UIManager.Instance.LoadReset();
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UIManager.Instance.ShowPanel<FaceDetectUI>();
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3d8102f8264d54f4099a5fd817383837
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -16,6 +16,7 @@ public static class UILoadConfig
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{ "ClearingSettlementUI" , "UI/ClearingSettlementUI" },
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{ "HudUI" , "UI/HUDRoot" },
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{ "MeditationVideoUI" , "UI/MeditationVideoPanel" },
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{ "FaceDetectUI" , "UI/FaceDetectUI" },
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};
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public static string GetPath(string typeName)
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