Health/Assets/OpenCVForUnity/Editor/EditorWindow/OpenCVForUnitySetupToolsWin...

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2023-11-07 13:55:35 +00:00
using UnityEditor;
using UnityEngine;
namespace OpenCVForUnity.Editor
{
[InitializeOnLoad]
public class OpenCVForUnitySetupToolsWindowStartup
{
static OpenCVForUnitySetupToolsWindowStartup()
{
EditorApplication.update -= ShowSetupToolsWindow;
EditorApplication.update += ShowSetupToolsWindow;
EditorApplication.playModeStateChanged -= PlayModeChanged;
EditorApplication.playModeStateChanged += PlayModeChanged;
}
private static void ShowSetupToolsWindow()
{
//Debug.Log("OpenCVForUnityProjectSettings.Instance.showSetupToolsWindowFlag: " + OpenCVForUnityProjectSettings.Instance.showSetupToolsWindowFlag);
var showAtStartup = OpenCVForUnityProjectSettings.Instance.showSetupToolsWindowFlag;
if (showAtStartup)
{
OpenCVForUnitySetupToolsWindow.OpenSetupToolsWindow();
OpenCVForUnityProjectSettings.Instance.showSetupToolsWindowFlag = false;
EditorUtility.SetDirty(OpenCVForUnityProjectSettings.Instance);
}
EditorApplication.update -= ShowSetupToolsWindow;
}
private static void PlayModeChanged(PlayModeStateChange playMode)
{
EditorApplication.update -= ShowSetupToolsWindow;
}
}
}