Health/Assets/Scripts/PoseCheck/BodyTurnRight.cs

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2023-11-07 13:55:35 +00:00
using OpenCVForUnity.CoreModule;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BodyTurnRight : PoseBase
{
public override bool CheckPose(List<Point> points)
{
if (!CheckPoint(points, "RShoulder") &&
!CheckPoint(points, "LHip"))
return false;
//右转身检测
if (points[YogaConfig.BODY_PARTS["RShoulder"]].x > points[YogaConfig.BODY_PARTS["LHip"]].x)
{
return true;
}
return false;
}
}