Health/Assets/RobotController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Yoga;
public class RobotController : MonoBehaviour
{
public void CheckHeadTurnLeft()
{
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EventManager.Instance.Dispatch("EstimateAction", AvatarAction.HeadTurnLeft);
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}
public void FinishCurrentActionCheck()
{
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EventManager.Instance.Dispatch("ScoreUpdate");
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}
public void CheckHeadTurnRight()
{
}
public void CheckHeadTurnUpDown()
{
}
public void CheckLeftLateralHead()
{
}
public void CheckRightLateralHead()
{
}
}
public enum AvatarAction
{
HeadTurnLeft,
HeadTurnRight,
HeadTurnUpDown,
LeftLateralHead,
RightLateralHead,
FinishCurrentAction,
None
}