2023-11-07 13:55:35 +00:00
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class LoadingManager:MonoSingleton<LoadingManager>
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{
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public void Load(string targetScene)
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{
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//string currentScene = SceneManager.GetActiveScene().name;
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var op = SceneManager.LoadSceneAsync("Loading", LoadSceneMode.Single);
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op.completed += (AsyncOperation obj) =>
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{
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StartCoroutine(LoadingScene(targetScene));
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};
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}
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private IEnumerator LoadingScene(string targetScene)
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{
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2023-11-15 08:10:56 +00:00
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//演示用,正式版需要根据场景大小调整
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if (targetScene.Equals("YogaMain"))
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{
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yield return new WaitForSeconds(3f);
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}
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2023-11-07 13:55:35 +00:00
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var loadNew = SceneManager.LoadSceneAsync(targetScene, LoadSceneMode.Single);
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loadNew.completed += (AsyncOperation obj2) =>
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{
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//fade in
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};
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}
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}
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