Health/Assets/_VoiceAssistant/Scripts/Assistant/Staus_Thinking.cs

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2023-11-21 08:57:37 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Status_Thinking : AssistantStatus
{
public override void EnterState()
{
base.EnterState();
assistant.animController.Thinking();
assistant.EnableVoiceWakeup = false;
assistant.chatBox.SetText("Thinking...",assistant.expression);
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}
public override void Update()
{
}
}