2023-11-21 08:57:37 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Status_Thinking : AssistantStatus
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{
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public override void EnterState()
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{
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base.EnterState();
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assistant.animController.Thinking();
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assistant.EnableVoiceWakeup = false;
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2023-11-24 10:15:34 +00:00
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assistant.chatBox.SetText("Thinking...",assistant.expression);
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2023-11-21 08:57:37 +00:00
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}
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public override void Update()
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{
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}
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}
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