2023-11-10 07:17:23 +00:00
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using OpenCVForUnity.CoreModule;
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2023-11-25 19:37:35 +00:00
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using System;
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2023-11-10 07:17:23 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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2023-11-10 07:17:23 +00:00
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public class HeadTurnUp : PoseBase
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{
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public override Vector2 GetBasicVectorDirection(List<Point> startPoint, List<Point> endPoint)
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{
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List<Vector2> vectors = new List<Vector2>();
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//必要点位 Nose Neck
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//计算鼻子到头颈矢量
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return GetAverageVector(startPoint, endPoint, "Nose");
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}
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2023-11-13 02:53:34 +00:00
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protected override bool IsMovePoint(string tagName)
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{
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return "Nose" == tagName || "REye" == tagName || "LEye" == tagName || "REar" == tagName || "LEar" == tagName;
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}
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public override void ValidationMovement(Vector2 distance, TimeSpan totalTimeSpan, int level)
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{
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var angle = Vector2.SignedAngle(Vector2.up, distance);
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LogPrint.Log($"Angle:{angle}", PrintLevel.Normal);
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if (MathF.Abs(angle) < 10)
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EventManager.Instance.Dispatch(YogaEventType.Action_Success); //方向不能偏移超过10°
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else
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EventManager.Instance.Dispatch(YogaEventType.Action_Fail);
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if (level < 1)
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return;
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LogPrint.Log($"distance x:{distance.x}, y:{distance.y}, magnitude:{distance.magnitude}", PrintLevel.Normal);
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if (distance.magnitude > 5f || distance.magnitude < 0.1f)
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceNotAccurate);
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else
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EventManager.Instance.Dispatch(YogaEventType.Action_MoveDistanceExactly);
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if (level < 2)
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return;
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var speed = distance.magnitude / totalTimeSpan.TotalSeconds;
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LogPrint.Log($"speed:{speed}", PrintLevel.Normal);
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if (speed > 0.5f)
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EventManager.Instance.Dispatch(YogaEventType.Action_SpeedTooFast); //速度语音提示
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else if (speed < 0.1f)
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EventManager.Instance.Dispatch(YogaEventType.Action_SpeedTooSlow); //速度语音提示
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}
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public override void ExcellenceEstimate(List<(TimeSpan, Vector2)> frameData, Vector2 distance, TimeSpan totalTimeSpan)
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{
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throw new NotImplementedException();
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}
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}
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