Health/Assets/_VoiceAssistant/_Test/BlendShapes.cs

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2023-11-21 08:57:37 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlendShapes : MonoBehaviour
{
public SkinnedMeshRenderer meshRenderer;
// Start is called before the first frame update
void Start()
{
Debug.Log(meshRenderer.sharedMesh.blendShapeCount);
}
// Update is called once per frame
void Update()
{
}
}