Health/Assets/_VoiceAssistant/Plugins/com.richframe.frame/Runtime/StateMachine/BaseState.cs

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2023-11-21 08:57:37 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RichFrame.StateMachine
{
public interface IBaseState
{
void Update();
void EnterState();
void QuitState();
}
}