Health/Assets/Scripts/Boot.cs

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2023-11-07 13:55:35 +00:00
using UnityEngine;
#if !UNITY_EDITOR
using UnityEngine.Rendering;
#endif
public class Boot : MonoBehaviour
{
#if !UNITY_EDITOR
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
public static void StopLogo()
{
SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
}
#endif
private void Awake()
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD>
Screen.SetResolution(1920, 1080, true);
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļˢ<C4BB><CBA2><EFBFBD><EFBFBD>
Application.targetFrameRate = 60;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Screen.sleepTimeout = SleepTimeout.NeverSleep;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>
Screen.orientation = ScreenOrientation.LandscapeLeft;
}
private void OnEnable()
{
//<2F><><EFBFBD><EFBFBD>
UIManager.Instance.Init();
UIManager.Instance.ShowPanel<MainUIPanel>();
}
// Update is called once per frame
void Update()
{
}
}