40 lines
890 B
C#
40 lines
890 B
C#
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using UnityEngine;
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#if !UNITY_EDITOR
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using UnityEngine.Rendering;
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#endif
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public class Boot : MonoBehaviour
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{
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#if !UNITY_EDITOR
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
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public static void StopLogo()
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{
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SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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}
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#endif
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private void Awake()
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD>
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Screen.SetResolution(1920, 1080, true);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļˢ<C4BB><CBA2><EFBFBD><EFBFBD>
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Application.targetFrameRate = 60;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Screen.sleepTimeout = SleepTimeout.NeverSleep;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>
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Screen.orientation = ScreenOrientation.LandscapeLeft;
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}
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private void OnEnable()
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{
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//<2F><><EFBFBD><EFBFBD>
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UIManager.Instance.Init();
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UIManager.Instance.ShowPanel<MainUIPanel>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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