15 lines
254 B
C#
15 lines
254 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RichFrame.StateMachine
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{
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public interface IBaseState
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{
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void Update();
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void EnterState();
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void QuitState();
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}
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}
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