28 lines
685 B
C#
28 lines
685 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RichFrame.StateMachine;
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public class StatusManager : StateManager<AssistantStatus>
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{
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public Status_Idle idle;
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public Status_Listening listening;
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public Status_Talking talking;
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public Status_Thinking thinking;
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public StatusManager(CarAssistant carAssistant)
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{
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idle = new Status_Idle();
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idle.Init(carAssistant);
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listening = new Status_Listening();
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listening.Init(carAssistant);
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talking = new Status_Talking();
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talking.Init(carAssistant);
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thinking = new Status_Thinking();
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thinking.Init(carAssistant);
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}
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}
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