2023-11-07 13:55:35 +00:00
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using OpenCVForUnity.CoreModule;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BodyBendLeft : PoseBase
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{
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public override bool CheckPose(List<Point> points)
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{
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2023-11-12 15:09:33 +00:00
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if (!"LHip".IsValid(points) &&
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!"LKnee".IsValid(points))
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2023-11-07 13:55:35 +00:00
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return false;
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//左弯腰检测
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if (points[YogaConfig.BODY_PARTS["LHip"]].y > points[YogaConfig.BODY_PARTS["LKnee"]].y)
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{
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return true;
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}
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return false;
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}
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}
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