Health/Assets/Scripts/GlobalData.cs

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using UnityEngine;
public class GlobalData : MonoSingleton<GlobalData>
{
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private PositionType _position = PositionType.None;
private int _cameraIndex = 0;
private CameraDeviceType _cameraDeviceType;
public PositionType Position { get => _position; internal set => _position = value; }
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public int CameraIndex { get => _cameraIndex; internal set => _cameraIndex = value; }
public CameraDeviceType CameraDeviceType { get => _cameraDeviceType; set => _cameraDeviceType = value; }
}
public enum CameraDeviceType
{
System,
USB,
}