48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Michsky.UI.Shift
|
|||
|
{
|
|||
|
public class FriendsPanelManager : MonoBehaviour
|
|||
|
{
|
|||
|
Animator windowAnimator;
|
|||
|
bool isOn = false;
|
|||
|
|
|||
|
void Start()
|
|||
|
{
|
|||
|
windowAnimator = gameObject.GetComponent<Animator>();
|
|||
|
}
|
|||
|
|
|||
|
public void AnimateWindow()
|
|||
|
{
|
|||
|
if (isOn == false)
|
|||
|
{
|
|||
|
windowAnimator.CrossFade("Window In", 0.1f);
|
|||
|
isOn = true;
|
|||
|
}
|
|||
|
|
|||
|
else
|
|||
|
{
|
|||
|
windowAnimator.CrossFade("Window Out", 0.1f);
|
|||
|
isOn = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void WindowIn()
|
|||
|
{
|
|||
|
if (isOn == false)
|
|||
|
{
|
|||
|
windowAnimator.CrossFade("Window In", 0.1f);
|
|||
|
isOn = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void WindowOut()
|
|||
|
{
|
|||
|
if (isOn == true)
|
|||
|
{
|
|||
|
windowAnimator.CrossFade("Window Out", 0.1f);
|
|||
|
isOn = false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|