Health/Assets/Shift - Complete Sci-Fi UI/Scripts/Panel/FriendsPanelManager.cs

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2023-11-07 13:55:35 +00:00
using UnityEngine;
namespace Michsky.UI.Shift
{
public class FriendsPanelManager : MonoBehaviour
{
Animator windowAnimator;
bool isOn = false;
void Start()
{
windowAnimator = gameObject.GetComponent<Animator>();
}
public void AnimateWindow()
{
if (isOn == false)
{
windowAnimator.CrossFade("Window In", 0.1f);
isOn = true;
}
else
{
windowAnimator.CrossFade("Window Out", 0.1f);
isOn = false;
}
}
public void WindowIn()
{
if (isOn == false)
{
windowAnimator.CrossFade("Window In", 0.1f);
isOn = true;
}
}
public void WindowOut()
{
if (isOn == true)
{
windowAnimator.CrossFade("Window Out", 0.1f);
isOn = false;
}
}
}
}