Health/Assets/Scripts/PoseCheck/BodyTurnLeft.cs

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using OpenCVForUnity.CoreModule;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BodyTurnLeft : PoseBase
{
public override bool CheckPose(List<Point> points)
{
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if (!"LShoulder".IsValid(points) &&
!"RHip".IsValid(points))
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return false;
//左转身检测
if (points[YogaConfig.BODY_PARTS["LShoulder"]].x < points[YogaConfig.BODY_PARTS["RHip"]].x)
{
return true;
}
return false;
}
}