54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace OpenCVForUnityExample
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{
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public class TouchController : MonoBehaviour
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{
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public GameObject Cube;
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public float Speed = 0.1f;
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void Update()
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{
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#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
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//Touch
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int touchCount = Input.touchCount;
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if (touchCount == 1)
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{
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Touch t = Input.GetTouch (0);
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if (EventSystem.current.IsPointerOverGameObject (t.fingerId))
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return;
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switch (t.phase)
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{
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case TouchPhase.Moved:
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float xAngle = t.deltaPosition.y * Speed;
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float yAngle = -t.deltaPosition.x * Speed;
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float zAngle = 0;
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Cube.transform.Rotate (xAngle, yAngle, zAngle, Space.World);
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break;
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}
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}
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#else
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//Mouse
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if (Input.GetMouseButton(0))
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{
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if (EventSystem.current.IsPointerOverGameObject())
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return;
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float xAngle = Input.GetAxis("Mouse Y") * Speed * 80;
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float yAngle = -Input.GetAxis("Mouse X") * Speed * 80;
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float zAngle = 0;
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Cube.transform.Rotate(xAngle, yAngle, zAngle, Space.World);
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}
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#endif
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}
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}
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}
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